A while ago I wrote about Clash Royale, and I’ve been playing it almost every day since. Because a lot of new players are joining the game every day, here are some popular tips and a little advice for Clash Royale newbies.
Clash Royale is a strategic mini-game that requires assembling your own set of deck versus the opponent’s deck.
The goal of the game is easy, by destroying their towers to defeat your opponent. There’s a time limit. Whoever destroys the king’s tower first, wins the game. If no one is able to ruin their opponent’s kings tower within 3 minutes, there is an overtime extension for another minute.
You’ll where there is a basic tutorial begin the game in the training camp. It is going to teach you of it’s played the basic game play. From deploying troops you might be given 7 training battles to familiarize yourself with its uses and your cards. In the last Wooden Chest, there exists an arbitrary Epic Poem card that will be given to you.
Fighting actual players can be tough for new players, notably when they have’t researched the world of Clash Royale. Even if you may not have the cards that are best yet are going to be your very best weapon against your competitors.
Loot Chests (Wooden, Silver, Gold, Giant, Magical and Super Magical)
Every time you win battles, you get an arbitrary chest. When it’s not empty, you wo’t manage to get more chest until one is opened. Each chest has their own timer. Silver desires 3 hours of waiting, Gold desires 8 hours, Giant and Magical desires 12 hours and Super Magical chest desires one day. I do’t advocate it though you’ll be able to unlock it instantly by spending jewels. The chests are given in a layout. If your chest stock is complete and you could’t despite winning your battles get chests, you’ll still get the chest that is next in that arrangement. To know more about the chest layout assess this guide.
You’ll be able to get free chest every 4 hours. It can stack around two times just, meaning every 6 hours it is possible to unlock two free chest instantly.
Crown Chest resets once a day. You need to win 10 crowns to unlock the Crown chest. Crowns can be got by destroying crown towers. It’s going to give you 3 crowns if you’re able to ruin the King’s tower. Like the Free chest, Crown chest can also stack around two times.
Stone are an essential characteristic particularly for paying players. Buy golds and chests in the Shop and stone are used to unlock chests promptly. You can even get jewels in Free Chest and Crown Chest. For non-paying players, I recommend to refrain from purchasing chests in the store and using your stone for unlocking chests, rather use it for the gold.
Gold is one of the most important factor in the game aside from the cards. Gold is needed each time you upgrade your troops to a higher level. By utilizing gold additionally you can buy cards from your Shop,. Gold can be earned winning fights and by unlocking chests.
The reason why I said it’s one the most important in the game, because you ca’t if you do make your cards level up ’t have enough gold. Plus, spending gold to buy the cards that you want is better than taking chances in purchasing chests in the Shop.
The Shop is where you can buy 3 cards (common, rare, heroic) that refreshes each day at 12:00am, chests (giant, magical, superb charming), golds and jewels by paying cash. Its price increases. For instance, common card costs 10 gold 12 gold for etc. and the second, for the first purchase Uncommon card costs cards costs that are Epic and 20 gold 2000 gold, for the first purchase.
If you’re a paying player and determined to buy stone in the store, it is possible to either buy Chests or Gold. Among all the chests, it has the greatest chance to lose a Renowned card. Purchasing gold is better however if you have a good deck. Upgrading cards are not cheap in degrees that are higher. An overall cost of a max leveled common card will be . gold 185,625 Also, if you should be intending to get Mythical cards, you can buy them at the Shop completely if you’re in the Legendary Arena 8. Each Mythical card costs . gold 40,000
Trophies and Arenas
Trophies are not really important in this game. It truly is merely the basis of what Stadium you’ll be in. You’ll lose some prizes should you be defeated in a battle and get a certain quantity of prizes for each win. For beginners, it isn’t advisable to run your self to some higher arena because you may find it much difficult to fight with players with higher amount deck. The only reason why you want to get higher would be to get as many cards you’ll be able to get out of the chests given on the arena you happen to be in.
Leveling up increases your peak tower’s damage and health. You are able to only game level shards up by 3 ways, finishing an achievement, leveling up cards and contributing troops in your clan. Also, this there’s no need to race leveling up and is not a major headache. You may also learn more about leveling here.
You can now begin to join or create a clan once you reach level 3. Creating a clan requires 1000 gold, while joining a clan is free, based on which clan you need to join. Some clans have trophy requirements so select wisely. It is perfect to have a clan with active members that contributes frequently.
Donating is the chief purpose of having a clan. You’ll get gold and degree up encounter when you contribute. I inform to contribute as much as you can to get gold and amount quickly. Give your clan mates the cards they request particularly if those are not included in your main deck.
The replay includes videos where you can see the top player’s gameplays and strategies. Each Stadium has its top replays. If you’re waiting for a chest to go on cooldown, you learn something out of it and could see some replays.
Cards are the most important factor of the game. It decides how you’ll win versus your competitor and how your game plan will be. Fundamentally there are 6 cards in a deck and there are 3 decks accessible. If you want to save other card blends, you can use one of the accessible decks if you need to switch out instantly.
There are three types of cards namely, buildings troops and enchantments enchantments. Troops are the cards that move and attack towards the crown tower. Buildings are stationary units that assaults anything. Spells are cards that can be put on the earth to damage or create an effect within a place.
Swarm – troops that consists more or two when deployed.
Ex. Archers, Goblins, Barbarians, Minion Horde, Skeleton Army
Ranged – troops that can attack in a distance and can target units that are flying.
Flying/Air – troops that can just get assaulted troops and by towers, buildings that can target air units. They cannot be assaulted by ground troops.
Ex. Infant Dragon, Balloon, Minions, Minion Horde, Lava Hound
Tank – troops that have high well-being to take damage in the towers but having movement rate that is slow and low attack damage.
Ex. Giant, Lava Hound, Golem, Royal Giant, Valkyrie, Pekka, Skeleton Giant
Effective against swarm troops.
Ex. Witch, Magician, Dark Prince, Valkyrie, Bomb Skeleton
Assembling Aggressive – troops that just assaults towers and buildings.
Ex. Hog Rider, Balloon, Lava Hound, Giant, Golem, Royal Giant
Attacking/Powerful damage – troops that have damage that is high. It’s most effective when put behind tanks.
Ex. Wizards, Musketeer, Three Musketeer, PEKKA, Miniature Pekka, Prince
Buildings also have some classification. They are generally used but there are certain buildings which are used chiefly for offense. There are troop generating buildings that spawns a certain troop .
Defensive/Supporting – Elixir Collector, Cannon, Inferno Tower, Bomb Tower, Tesla
Attacking – X-bow Mortar,
Spawning – Goblin Hut, barbarian Hut, Tombstone, Furnace
Spells are essential element of having a good deck. Have at least 1 spell in your deck. Allow me to share the finest use of each enchantments.
Arrow – for countering hp swarm troops that are low ex great. Minion Horde, Skeleton Army, Goblins, Skeletons
Zap – a cheap elixir cost damages and stuns a little target. Low hp swarm troops are killed by immediately.
Halt – great for defensive and attacking particularly if used with building spatter or hostile troops that are attacking.
Toxin impedes attack and movement speed in a broad place and – an attacking spell that damages.
Rocket – a powerful spell that damages units in a small area. Great for countering troops that are powerful like Three Musketeers.
Lightning – an alternate fascination for Rocket if you are searching for similar high damage but only damages three greatest health unit in a area (including peak towers).
Now you know the kind of cards, you’re now ready to build your own deck. A good deck should be composed of different kinds of cards. One kind of each is recommended but depends on your own style of play.
Here’s a sample beginners deck that works nicely for beginners:
- Spear Goblins